I can’t believe I haven’t made a blog post in so long, it amazes me. So much has been going on that would be blog worthy, yet I haven’t made a post–is it laziness or forgetfulness? In no particular order:
- Got Spore, played that for a long long long time and it pwns
- Tried the TFU demo, liked it but hated the targeting system
- Played GTA IV on XBL for a while with PP, XBL trial expired and I haven’t been arsed to renew it
- Got a new server, it’s amazingly fast, moved everything there
- Played the Battlefield: Heroes beta, enjoyed it
- Drooled over all the awesome new games coming out soon
- Finished EXRP Lite, put EXRP back up
- Redesigned sites (somewhat, still in progress)
- Couldn’t be arsed to reupload all my huge videos via FTP, rehosted them all on Vimeo
- Dropped the 18th century MMO idea for now, going with the sci-fi FPS
- Played a lot of games, enjoyed all of them except the crappy ones
- M3DS broke, using tape to fix it until I can get a new R4.
That’s pretty much it. I would go into more detail, but it’s better if I blog about stuff while I still remember what I’m talking about. I will go into detail about two things though, since they happened quite recently.
For one, EXRP Lite is done. Yes, you should know that, I just listed it above. But it’s still in beta, so here goes the whole “dis is how it werkz k” sequence. The only thing that’s still broken now, however partial it is, is walking on displacements. I’ve pinpointed the problem down to some missing surface files, but the person who told me that went to bed so I don’t know how to fix it. Right now I’m parenting a sawblade under players that only collides when you’re touching brush entities (not worldspawn, there’s a difference) and that seems to work. It’s still a bit screwed though; jumping is really awkward, you slide around a bit, and you get jammed on some steep slopes like the hills on gm_solarsystem’s Earth. It works though, so I’m happy.
The other thing is Bioshock–I just finally played it now. Without going into detail (since the whole world has played it by now), I really like it. From a developer’s point of view, the atmosphere is simply amazing. By all means, it’s nothing of a scary game. However, the eerie atmosphere that is inflicted on the player makes it a lot more frightening than any game that relies on cheap scares like Doom. Notes have been taken, and I assure you my sci-fi FPS will rape.
More info on that as the whole concept and everything is more fully developed, but I’m quite sure I’m going along with this idea. I’ve been thinking of it for years, it’s great that it’s all coming together now.