Damnit, get rid of that extra dimension!!

'Goo is good.

Goo is good.

First up on my list of things to discuss: World of Goo. It’s so great to see a game that breaks all the rules and is actually fun for once. I mean, look at EVE Online; it’s a pretty decent game, but you have to work for two months to get some big omfg super lazor battle ship only to get it destroyed in one small raid. That happened to an acquaintance of mine on Xfire, and he literally was crying when that happened. Really, what part of ‘fun’ is being misinterpreted by game developers nowadays? Back in the day you had new games coming out all the time like Megaman for the NES, Fantasy Zone for the SEGA Master System, hell even Zero Wing was original enough to be called fun. Now all we have is a bunch of crappity crap that’s made exclusively to be monetized, and while it may seem fun in the beta, it’s then raped so “casual gamers” find it enjoyable. For the latter, see Spore. Seriously, what the hell is this shit? Somewhere along the lines, developers completely lost the meaning of the word “fun”.

Random picture ahoy!!

Random picture ahoy!!

Anyway, enough of my rant; back to Goo. Simply put, it’s an amazingly fun game. I’ve always had a thing for physics games and games that have stories and settings that make no sense. I think Earthbound fits into that category, so that must be why I like that a lot too–minus the physics. World of Goo is a refreshing reminder that games can be fun. It’s also an even more refreshing reminder that games do not need DRM. (Take the hint, EA) I don’t really know how to describe WoG, so just watch this video I made.

Now, tell me that isn’t an amazing game. Come on, do it! Ah, see? You can’t. Overall, I highly recommend World of Goo to anyone that likes games, and most especially developers. This is what a fun game should be like. In fact, lets use it for an example. So, what exactly is World of Goo in terms of development? Well, it’s 2D… It’s a physics-based game… It has nice music… Oh, and of course, it’s very fun to play.

2D physics FTW!

2D physics FTW!

Well now, what do we have here? Oh, I see! It’s my own 2D game! It’s physics based, has nice music, and is v–ah hell, who am I kidding, it isn’t even done yet; how is it going to be fun to play if it isnt anywhere near complete? Basically, I’m eventually going to be turning this into a 2D multiplayer sidescrolling GMod. I discovered a 2D game engine today called LÖVE which uses OpenGL and–get this–Lua. It’s written in C++, but you make your actual games in Lua. You can also compile them to an EXE to make a standalone game, which is great. As for my game, all it is right now is a landscape with barrels that you can spawn by right clicking, move by dragging left click, and explode into particle-y goodness by shift-clicking. For such a simple engine, it has pretty damn good physics. I just hope I can continue to get 60+ FPS with an assload of physics simulations going on at once, like you’d expect in a multiplayer sandbox game. There will be a spawn menu and stuff where you can spawn some premade ‘props’, as well as scripted ones like explosive barrels (which are quite buggy right now), or you can create a custom prop by inputting the width and height of your desired rectangle and it’ll put it there. Physguns will work just by clicking and dragging, and there will be guns and jumping and stuff. Pretty much, anything you’d expect from a 2D sidescrolling multiplayer sandbox game. More on this later, but here are a couple screenshots. Feel free to ask me on Xfire or Steam or something if you’d like a copy to try out.

Very ep- indeed

Very ep- indeed

And about to wind it up… I got my XCM and a buncha cables this weekend. Apparently UPS delivers on Saturdays, so that was nice. I’ve gotten my 360 and Wii working perfectly with it, all I need is my TV tuner card (which arrives tomorrow) so I can record and broadcast. I can still play now, but it’s more fun when other people can laugh at you over the internet. Meh, just a theory. That’s just about it, then. I’ll keep you posted on the sandbox game, as long as you keep giving me suggestions. Now, back to testing Son’s epic GMod map. And when I mean epic, I really mean EP-

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